High value targets and loot

i was thinking about making pirate hunting more exciting. every combat site could have a probability of spawning an elite npc they are a little more challenging then their normal tier counterpart but they have a chance to drop a faction module blueprint.

these faction modules are between their tier modules.
e.g. a t4+: it has the power of a t5 counterpart but are less demanding with energy, etc. with this we could make a elite or faction module for each tier. something special and blinky :star_struck:

they need less high tier materials to produce them but you need a blueprint for them (one time use). because elite spawns are based on probability and your only have a chance (20%-30%) for a bpc drop these modules would be rare and valuable to hunt for.

a small feature to make to game a little less monotonous maybe.

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Great idea! Less monotony is important!

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